Games with a mechanic of their own.

Every Garoo game starts with a mechanic we haven't seen, is built by hand in code, and is made to include as many players as it can.

Out now

How we work

Out now on Steam, Google Play & App Store

Matter MazeBall — tilt, roll, survive.

Every ball rolls differently. Stone sinks. Ice melts. Fire spreads. The maze doesn't care which one you brought. 30 elemental balls, 39 mazes across three worlds — no two runs alike.

Garoo Arcade

Twenty pocket games in one app — puzzles, reflex runs, tilt mazes and a stadium of sprint events.

Pathline in Garoo Arcade: a rainbow line threading through a glowing grid of tiles Hurdles in Garoo Arcade: runners clearing hurdles on a red track in a stadium

Available now on the App Store and Google Play

Garoo Arcade

Puzzle · Arcade · Motion · Sport

  • Puzzle — Pathline's one-line daily maze, Lucent, Gem Flow, Picross and Lights Out
  • Arcade — Refract, Nodecut and Chargeflip: short runs with real skill ceilings
  • Motion — tilt your phone to balance an orb in Ballast or feel your way through Echo's hidden maze
  • Sport — ten tap-and-race events, from Sprint to Kayak Sprint, run in heats up to a Final

Starcarver

A one-tap orbit arcade. Every jump leaves a line of light.

Starcarver: a glowing ship arcing between lava planets, collecting gems Starcarver: a ship carving a long bright trail through a field of ringed purple and gold planets

Out now on the App Store · Android in testing

Starcarver

One-Tap Orbit Arcade

  • One tap — your satellite circles a planet. Tap, and it snaps to the next one
  • 50 systems — hand-built across 10 sectors, each a small puzzle in timing and route
  • Chain gems — sweep every ring, build your combo, clear a system with no hits for three stars
  • Your constellation — an ink trail follows every run, so each one draws its own path across the sky

What we don't compromise on

Three rules that hold regardless of genre, platform, or how many games we've shipped.

Every game starts from a mechanic we haven't seen before, never a genre we're chasing. If it feels like something else, we haven't found the game yet.

Premium, built by hand

Every visual and sound is procedural — written in code, not licensed from a store.

No dark patterns

"One more run" should feel like your own idea. We never guilt, pressure, or trick.

Accessible by default

Colorblind-safe, readable, and built to include as many players as the game allows.

Let's talk

Press, partnerships, support, or just a note — we read everything ourselves.